Saturday, June 18, 2011

Micropanzer SAS

Here are the MicroPanzer SAS painted up in "urban" Mars Cammo.
These are going to represent Starship and Starport Security Forces. These are very nice chunky GZGesque minis that have a good amount of detail that takes well to my painting method of relying on the wash to bring out the details.
i cannot recommend these enough, and Jason is a treat to deal with. MicroPanzer should be supported in his goal to bring his line and game to fruition. coming soonish SAS in non urban Mars Cammo and his alien painted in an ERB Thark fashion.
As always click on the image it might get bigger.

Monday, June 13, 2011

late update

yea so I ran my game at the CON. I made the mistake of NOT saying mature audiences so it was listed as 15+ OK. Which i figured would be fine. However i wasn't counting on a parent bringing a less than 15 yr old as if he was going to play with him, then wandering off not to return, or the other "parent" that brought a 15+ and his little brother then proceeded to read a news paper. The adults that had played in previous games i've run with tickets walked away before the game started not wanting to play vs children, but leaving a few empty spots. I can't blame them. Luckily i had the game set up as 3 - one on one games so we were able to carry on.
RE the USE ME rules all of the kids picked them up fast and by turn 3 were going at it with little prompting.
I will never run another game without clearly stating ADULT THEMES MATURE AUDIENCES. I was seriously appalled at the "father" that abandoned his child at my table, and the jingoist rhetoric that freely spewed from his mouth. just vomiting back his parents and the TVs ignorance " everyone not toting the party line or protesting is a terrorist. " He settled down after I pointed out that George Washington and the rest of our founding fathers were considered Terrorists by the British Crown, and advising that such talk would NOT be tolerated at my table. It was nice to see the 15+ yr old hand him his ass since he underestimated the determined Militia of the Workers Union, and rolled poorly at critical times.
I didn't take any pics, however here are some pics from when GPT and I got in 5 games on e weekend.

Sunday, March 06, 2011

New Cydonia Flats

Here we have the table for my cold wars 2011 game S-193 - MARS 2021 Sat. 3:00 PM, 4 hrs, 6 players The Year 2021. Mars has been partially terraformed, and colonized since 1999. Contact was lost with Earth during the 2012 solar eruptions. Currently the United Nations of Earth Martian Authority maintain a state of status quo. That has just changed as Factions take things into their own hands concurrent with a Cephalod lead Octopod uprising. Welcome to New Cydonia Flats, just outside the walls of New Cydonia. The Workers Union AKA WU are suspected of forming an alliance with the Octopods in thier struggle against the Corporate Fascist Cabal that the "owns" Greater Cydonia and much of the territories under UNEMA control.

Friday, February 18, 2011

Cold Wars Playtest

Here are some shots from a play test of one part of my Cold Wars game. Octopods VS UNEMA
United Nations Earth Mars Authority

more on the units etc later.
the number on the stand is the Elan of the unit, all measurements are made from the line on the front.

table by Dave.

Tuesday, February 15, 2011

GZG SG15-X1 - Xenomorphs


next up GZG SG15-X1 - Xenomorphs

Well what can i say other than these scream MAN IN RUBBER SUIT. The original purchaser did not have the heart to paint them after seeing the 2 poses so passed them on to me.


I gave them the heavy orangishred wash treatment no primer then one darker brownishblack wash, a dry brush, base treatment- finito.

i use a varying mix of acryllic paint, clear acrylic aka future, ink, and tap water to make my washes.


as always click the pic for a bigger view.

The Pit Demon is an earlier Cephalod attempt at gene splicing
not quite what they were going for. The project was abandoned and the cloning vats destroyed.
Recent Mining operations have "unearthed" a few hives.

Thursday, February 03, 2011

MARs 2021 Octopod Uprising

getting my forces together for the USE ME game i am putting of at Cold Wars this year -
first up the Octopod Uprising.
In my alternate reality, the Cephalods are the original sentient race on Mars. At this point they are making a resurgance formerly they were mostly underground having never fully recovered from their failed invasion of earth in the 1800's. The Octopods were bioengineered by the Cephalods using redmartian, and human DNA along with their own. Human settlers have taken to employing them due to their resilience to harsh atmospheres and innate technical abilities.
as always click on the pics for a bigger view. The Ocotpods are from the fine people at http://15mm.co.uk/
and their wonderful, order which specific mini you want feature, on most of their lines. The only other place I know that does that is irregular, actually no there you get one out of how ever many poses of that say - afghan rifleman that they have. not quite as nice as at 15mm uk but i wish more people would offer it.
As it was i was able to choose this specific unit composition. The Cephalods are from http://www.blackhat.co.uk/
available in the US from http://www.scalecreep.com/ after the game is over I will post the specific stats that i used to represent this force.

Monday, January 24, 2011

USEME campaign game 1

Started a USEME campaign with our group. Loose map based thingy on a mining planetoid. The first game was a raid on an outlying supply depot. More werds later wanted to upload these while... Here is the overall scenario, this takes place on a mining asteroid in my alternate reality around the year 2017... Signals from earth became sporadic when the solar storms slowly increased in frequency and intensity. The cargo carriers runs became less frequent until they stopped. The last craft from earth was a year ago. It departed after a quick refitting and cargo exchange. Leaving rumors of an earth wracked by civil war and disasters natural and man made. Life continued on as usual for a while. A lot of the workers stay on the job for fear of the loss of the few needs that are met food water air. UNEMA and the 3 main corporations control most anything of value. There are some areas under individual or group control of varying morality, charismatic autocrats to town councils. Part of the Star port and Starport city, the slums, and back country.

Saturday, January 15, 2011

delayed pics various etc

So here are some pics from my phone, i've been remiss on updating many irons in many fires a few of the fires still lit, a couple have gone out. FIRST UP a couple from a Legend of the High Seas game everything painted etc by Dave. Here is a USE ME game put on by Den Various things I painted or based or finished in a spurt of activity NEXT we have two USE ME games Dave put on LASTLY fortress generica in progress and a view of the madness that is my werk area. So there you have it next up Octopods and possibly some pics from Holiday Village 2010, which looks a lot like Holiday Village 2009. In the werks are 15mm hammers slammers combat cars and blower tanks. GZG not-aliens, more UN Earth Force Marines. Gearing up for my Cold Wars USE ME game " Mars 2021 "

Monday, November 01, 2010

- ORANJiSTAN OCT 30 2011 -read me first.

Ok so the way i posted the pics part 3 is before part one, but... This comes before all of them so it is good it is at the top (in default mode) so, whatever.
and captions to the pics will be added . Thanks


SYNOPSIS ORANJISTAN 2011

Welcome to my parallel universe. The year is 2011.
Oranjistan has been a colonial battle ground through out modern history, forced to maintain a mostly feudal society. It shares a border with its hereditary tribal enemy Iranistan.
The village of Kahjd is on this border.
Kahjd is run by Abd el Kahjd. Kajhd is known for its robust Poppies. Since a UFO crashed nearby the poppies have mutated in color and potency. Another by product of the crash are Giant Ants. The locals have taken this in stride incorporating the Ants into their diet, even staging Ant Fights.
The Red Skull or one of his clones is still lurking about in the hills having split off from the main ODESSA enclave.
Groups of Grey Aliens have been spotted wandering about. They appear to be herding Dinosaurs, and are presumed stranded.
The US Marines are the current UN Peace Keepers. Their activities have been hampered by strict rules of engagement, or nonengagement, and the presence of Media 7.
A Media 7 crew is currently covering Medical assistance and care being provided by Aid workers to civilians in the contested border zone. They are accompanied by a trigger happy security team.
Enjoy your visit.
The 5 sides were:
UN Peace Keepers
The Red Skull
Iranistan
Mudjhadden
Grey Aliens
An Animosity Table was provided and appears below,
can't tell your friends/enemies without an animosity table.
insert table here

ANIMOSITY TABLE

UN

ORANJ

MUJH

IRSTN

SKULL

GREY

UN

F

N

N

N--

E

N

ORANJ

N-

F

N+

E

N

E

MUJH

E

N+

F

E

N-

E

IRSTN

E

E

E

F

N

N+

SKULL

E

N

N

N

N

E

GREY

E

E

E

N

E

F

MEDIA

N

N

N

N

N

N

F-friend N-neutral E-enemy


Next we have the individual briefings, objectives and unit stats.
UN

You just learned from a border outpost that some aid workers have been kidnapped and might be in Khajd, on their way to Iranistan.

Your allies the Oranjistani Regulars are suspected to have dealings with the Red Skull.


PRIMARY OBJECTIVES

Rescue the Hostages.

Do not attack anyone that does not attack you first

Do not get filmed shooting anyone.

Protect the Medics

SECONDARY OBJECTIVES

Kill or capture the Red Skull

Special,

Oranjistani Regulars will activate when shots are fired. Unless they have prior orders they will follow your commands per their animosity table

TYPE

ELAN

MOVE

WEAPON

DEFENSE

Marines

INF

5

4”

AR 5”10”20”

ARMORED

+1

TYPE

ELAN

MOVE

WEAPON

DEFENSE

APC

HVY VEH

4

12”

Gun ports

+2

TYPE

ELAN

MOVE

WEAPON

DEFENSE

Oranji Regulars

INF

2

4”

Rifle 4”8”16”

Grenade 4” collat

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

TRACK

HVY VEH

3

8”

V HMG

10”20”40”

COLLAT

+2


RED SKULL

You are a clone of the Red Skull who has become addicted to Heroin manufactured from poppies genetically mutated due to nearby UFO crash.

There is a truck full of product waiting for you behind the main building.


There are no human followers left in your enclave, they all left with that bitch Aryanna. Bah who needs them when you have the Automon 2007’s

PRIMARY OBJECTIVES

Pick up the narcotic shipment and exit it off the table.

Kill Greys and UN

Avoid being filmed

SECONDARY OBJECTIVES

Find hostages and/or capture medics/media and exit from table

SPECIAL

Automon fire 2nd time at no penalty if same target.

Oranji Regulars are on your payroll. You can activate them by giving a command making a roll vs Elan

TYPE

ELAN

MOVE

WEAPON

DEFENSE

RED SKULL

INF

5

4”

AR

5”10”20”

ARMORED

+1

TYPE

ELAN

MOVE

WEAPON

DEFENSE

AUTOMON

INF

4

6”

AR 5”10”20”

ARMORED

+1


IRANISTAN

Some meddling aid workers have been kidnapped. The last message from your operatives came from this border settlement.

A team of Assassins and student agitators have been sent in to find the Hostages or take some new ones.


PRIMARY OBJECTIVES

Find hostages and/or capture medics/media and exit from table

Kill UN

Don’t get filmed

SECONDARY OBJECTIVES

Kill Oranjistanis


SPECIAL

Assassins and student agitators cannot be targeted until they fire, or regular troops/copter de buss/ come on table.

Persistent Bio Gas Truck Bomb travels 3 D6 a turn and explodes at or around the end of turn 3.


Reserves arrive at or around the end of turn 3 unless you call for them first.

Helicopter – MG armed. can pick up hostages and teams

Infantry squad in truck Infantry squad on foot.


TYPE

ELAN

MOVE

WEAPON

DEFENSE

ASSASSINS

INF

5

4”

R 4” 8” 16”

Melee+1

ARMORED

+1

TYPE

ELAN

MOVE

WEAPON

DEFENSE

Student Agitators

INF

2

4”

SIDE ARMS 2”4”8”

GRENADE 4”collat

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

IRANISTAN regular

INF

3

4”

R 4” 8” 16”

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

IRANISTAN ROCKET

INF

3

4”

Rocket 5”10”20”collat

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

HELICOPTER

LT VEH

4

16”

LMG 5”10”20”

+2

TYPE

ELAN

MOVE

WEAPON

DEFENSE

TRUCK

LT VEH

3

8”

+1


MUJHADDEN

You are Abd el Kahjd chief of the hill tribe dwelling here

Ever since the saucer crashed your poppies have come up in multi colors, and much more potent. That maniac the Red Skull quickly became addicted. . The Red Skull is due to pick up an order. The truck is waiting for his arrival behind the main building. Your relations with the Skull are strained strictly cash in advance


PRIMARY OBJECTIVES

Protect fields

Keep your troops alive

Kill dinos

Have the UN filmed shooting at you or civilians.

SECONDARY OBJECTIVES

Kill Greys

Kill Iranistanis


SPECIAL

ANTS—opening the Ant pen will release 1D6 ants a turn. They will mill about randomly attacking anyone they contact.
One side effect of the addition of ants to your diet is that they will not attack your troops or the indigenous.
You lose points if Ants kill Medics or Oranjistani.

Tunnels—There are 3 tunnel exits on the table.

Cave under yurt

Double shanty

Shanty on hill


Your troops can enter any one and exit any other one turn later.

TYPE

ELAN

MOVE

WEAPON

DEFENSE

MUJHADDEN CHIEF

INF

6

4”

AR 5”10”20”

Grenade 4” collat

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

MUJHADDEN

INF

3

4”

AR 5”10”20”

Grenade 4” collat

0


GREY ALIENS

Since the Red Skull somehow shot down your “mother ship” things have not improved, much.
There is hope that your SOS got through before the sun storm took out 37% of the earths communication including your own. A sort of agreement has been made with Iranistan, and you can get a rest if you can get these Dinos and your crew across the border, don’t forget to let the Dinos graze on the poppies if you get the chance.

PRIMARY OBJECTIVES

Exit dinos off table.

Find hostages and/or capture medics/media and exit from table

Don’t get filmed

SECONDARY OBJECTIVES

Keep everyone alive

Don’t let alien body fall into human hands

Let Dinos feed on poppies


Special:

Dino Wranglers

automatically maintain control of the the dinos they start with as long as they remain with in 10" of them. If the Greys are supressed -the dinos under their control move at 1/2 speed in random direction, unless in CC or in LOS of hostile unit.

Wrangler unit can take control of stray Dino with a communication check <4" style=""> 4”-8" +1 8"-10” +2 not allowed over 18"


Grey Command unit can use 1 of 2 Mind Powers each turn. The rest of the squad forfeits their action while this occurs.

Attack – 10” max range Opposed D6 + Elan +1 if under 5”

Attacker beats by 1 stunned, 2 = 1 wound, 3 = 2 wounds, etc etc. No carry over to other figures.

Control 10” max range Opposed D6 + Elan +1 if psychic, +1 if under 5”

Attacker beats by 1 stunned, 2 = 1 immediate action, 2 = 2 actions, 3+ = 2 actions + 1 action in their activation then stunned.

TYPE

ELAN

MOVE

WEAPON

DEFENSE

GREY COMMANDER

INF

5

4”

Disruptor 4”8”16”

0

TYPE

ELAN

MOVE

WEAPON

DEFENSE

GREY

INF

4

4”

Disruptor 4”8”16”

0

HVY 5”10”20”collateral

TYPE

ELAN

MOVE

WEAPON

DEFENSE

SAUCER

HVY VEH

3

12”

SHIELDS

ARMORED

+3

Saucer gives +2 defense 3"radius, +1 defense 6" Radius -vs- shooting only

TYPE

ELAN

MOVE

WEAPON

DEFENSE

DINOSAUR

HVY VEH

2

4”

MELEE +2

+2


NOTE re USE ME mechanics, i added in/ tweaked a couple things such as adding an option to move twice at full distance but incur a +1 if shot at.
CO can pass an order on to a subordinate once per turn as an action roll -vs- ELAN.
broke hunker down into 2 separate actions worth +1 each.
+ of course whatever else is in the above stuff. That is if you've read this far.
I playtested using Star Grunt and USE ME. i was surprised they played out much the same. you can move faster in SG, and I would probably do the run gets you +1 per move action to make it more tempting.
USE ME made for a much more relaxed game and less of a mental exercise with the math and shifts.